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Danielle Arad’s guest post: 3 Disruptive Trends which are Affecting Customer Experience
Posted by Fred Zimny
Danielle Arad, Marketing Director at WalkMe wrote this post for my blog.
Regular readers may be aware of that disruptive innovation and customer experience are two of the major themes in my social media activitities. Danielle’s post is a fine wrap-up of how customer experience is affected.
With the rapid development of new trends in the technology industry, we are seeing a rapid shift in business strategies of companies. While it’s important for a business to adapt to changes in the industry to keep up with the competition, these trends should be implemented in such manner that they will not affect the performance of that business. Next, we’ll have a look at the top 3 disruptive trends in the digital media industry and how they are able to affect one’s company:
1. Multi-screen Proliferation
Mobile engagement is, by far, the hottest trend this year. The new generation of customers is making great use of the mobile technologies available nowadays, which has led to this segment facing an immense growth. For this reason, a business which doesn’t have a website adapted to the mobile users need is considered to be pretty much obsolete these days. It’s not only the young generation which is taking advantage of this front, but the more experienced one as well. For instance, when people come back from work, many of them choose to open a shopping session right on their smartphone/tablet, and therefore a business that’s not adapted to this trend risks to be thrown off the market.
However, it’s not only about the mobile world quickly developing, but rather about a multi-screen experience. Consumers are starting to get accustomed with using more than one device at a time, and they are donig it quite well. They have understood that different devices work better in certain situations, at certain speeds, and that they can help boost productivity and social engagement. In this regard, businesses must adapt themselves and build customer experience strategies accordingly. The user experience they develop must be constant and smooth across all platforms.
2. Social Engagement and Gamification
The customers’ new demands for engagement are able to largely affect the implied customer experience.
When talking about the new engagement preferences, we should take into account the following context: social media channels are quickly rising in popularity, leading to the customers becoming more aware. Only by now, Facebook and YouTube number more than 1 billion unique visitors per month, and many businesses choose to approach customers through these channels in order to increase their services success. In addition, all other social media networks are facing a large visitor growth, which lead to them becoming great assets’ in a business’s promotional and customer support needs.
According to Gartner, by 2016 the customer experience model will become far more streamlined, allowing users to yield more social files at once and on multiple devices. This will not only boost the social aspect, but it will also lead to becoming more context-aware and more attentive to the changes that take place around them.
Another important aspect, which needs to be taken into consideration, refers to the gamification concept. Gamification has begun to be adapted by companies and web-based businesses in an effort to boost customer interaction and to make the browsing experience a more fulfilling one. In the near future, gamification is expected to become the industry standard in multiple domains, with companies being required to adapt to it if they wish to succeed.
3. More Precise Analytics
More and more analytic systems are being implemented by web-based businesses and individuals in an effort to boost customer experience. Analytic systems have, indeed, a strong effect on monitoring the user’s desires and preferences. They allow for a more personalized experience to be built, to address the customers’ issues as they arise, and to gain access to the customer’s social context. In addition, they allow businesses to be more empowered when it comes to setting up their NPSs and enable to be more objective-driven.
We are currently witnessing a forceful development in the area of analytics. These systems are becoming more complex, allowing website owners to find out precisely the user’s areas of interest and how certain points can be adjusted in order to suit their interests. In the near future, we are to witness analytic systems which will do their job almost automatically, requiring minimal interaction on the admin’s side. Such means will allow website owners to discover certain ‘red’ areas of a website, and do the necessary changes to them as to enhance business’s profitability.
Photocredit: hildagrahnat
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Posted in Front Office and Customer Service Operations, Knowledge management, Performance management, Recovery and the way out of the crisis, recession and depression, Service Design Thinking, User experience
Tags: Business, Customer, Customer experience, Customer service, Danielle Arad, disruptive, Facebook, Gamification, hildagrahnat, Social media, walkme, YouTube
McKinsey Touts The New Age of ‘On-Demand Marketing’
Posted by Fred Zimny

See on Scoop.it – Designing design thinking driven operations
Stop us if you’ve heard this before: the age of on-demand marketing is coming. Although it’s been touted for years, and some could argue it’s already here, McKinsey & Company has visualized the real Golden Age, and it’s right around the corner..
See on www.cmswire.com
Photocredit: andrew gowen
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Don’t Have a Burning Platform? Set the Fire Yourself! | Leading …
Posted by Fred Zimny

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Posted on April 18, 2013 by Guest blogger Lisa Bodell. When you walked into the office today, did you smell smoke? Was your life—or your company’s—at risk? Did you have to make split-second decisions that determined your survival?
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Why Organizations Are So Afraid to Simplify
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Social Selling in a Buyer Empowered World
Posted by Fred Zimny

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Social Selling in a Buyer Empowered WorldAdam Thorp – Managing Director, HuthwaiteCorporate Social Media Summit March 2013
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The Future Isn’t A Book, It’s A Video Game
Posted by Fred Zimny

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“I’m a Presentist,” says Douglas Rushkoff. His new book, Present Shock, outlines a world where technological advancement has allowed us to live in real time. The future–which used to be a destination that we marched toward–has arrived.
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The Future Of Mobile [SLIDE DECK]
Posted by Fred Zimny

dietkiller:
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The future is mobile, but not mobile-only. (The Future Of Mobile [SLIDE DECK]
http://t.co/ipq8aOHPE6
via @sai look @sammcnerney)
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Photocredit: dietkiller:
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